Mobile game advertising strategy focused on retention-first growth

Scale user acquisition without chasing cheap installs, using creative volume, quality cohorts, and measurement built for privacy changes.

Retention and LTV first
Unlimited creative production included
No commission on ad spend

Creative volume wins auctions

Mobile game advertising in 2026 is creative-led. Auctions reward fast iteration, format diversity and clear gameplay communication. We build a high-velocity creative pipeline for rewarded video, playables, interstitial and native formats, then test systematically by hook, core loop, emotion and promise. The aim is to scale with accurate expectations, so the users you acquire actually retain and monetise. You get unlimited creative production included and a weekly learning cadence that compounds.

Rewarded video and playables

Build creatives that show the real core loop quickly and clearly. Test interactive previews and rewarded-style hooks to improve click-through without misleading players who will churn after install.

Hook testing by concept

Test gameplay beats, mini-game variations and problem-solution angles across genres. Track results by concept, not only by asset, so you can scale winning messages into new formats and lengths.

Creative fatigue and rotation plan

Plan a steady release schedule with controlled refreshes across markets and placements. Rotate creatives before performance collapses, and use learnings to guide new batches rather than guessing.

Measurement you can trust

Mobile game advertising lives or dies on measurement discipline. We set up a practical stack and reporting flow so UA decisions are based on cohort performance, not noisy last-click views. That includes clean event definitions, fraud monitoring, and attribution and modelling approaches that work with privacy constraints. Your team gets a real-time dashboard, weekly performance review, and clear decisions on what to scale, pause or rebuild.
  • Cohort-led performance reporting
  • Fraud and anomaly detection
  • Real-time dashboard visibility

Retention-first UA and scaling

Cheap CPI is meaningless if day 1 and day 7 retention are weak. We run user acquisition with cohort quality as the north star, using platform optimisation goals that reflect value and retention. We build channel strategy across Meta, TikTok, Snap and Google, then scale budgets only when payback and ROAS are trending correctly. This approach is built for mature markets, where better users beat more users, and where privacy changes make measurement discipline essential.

Channel mix by genre and platform

Choose formats and networks that fit your game and audience: rewarded and playables for casual, more selective placements for high-value segments. Balance Android scale with iOS precision where it matters.

Quality cohorts and LTV modelling

Optimise toward quality events and predicted value, not installs. Monitor D1, D7, D30, ARPDAU and ROAS by cohort so scaling decisions are grounded in retention and monetisation.

Retargeting and re-engagement loops

Use segmented retargeting to bring back lapsed players and improve monetisation for existing users. Refresh creative and offers to reduce ad fatigue while keeping messaging consistent with LiveOps.

Soft launch and store conversion

A strong mobile game advertising strategy connects ads, store listing and first-session experience. We use soft launch to validate creative, channels and KPIs before scaling, then improve store conversion so every click works harder. That means ASO-focused iteration on icon, screenshots and preview video, plus localisation where you are expanding. Higher store conversion reduces effective CPI and gives you more budget headroom to scale without sacrificing ROAS.

Soft launch KPI framework

Set clear thresholds for CPI, D1, D7 and early ROAS signals. Use controlled spend to compare creatives and channels, then decide what to scale and what to rebuild before full launch.

ASO and store asset testing

Optimise listing assets like icon and screenshots to match your strongest gameplay beats. Test variants and align store messaging with ads, so you attract the right players and improve install conversion.

Localisation and market expansion

Adapt creatives and store pages for priority regions, not just translation. Use performance by geo and genre to scale into the markets that support retention and monetisation.

Monetisation-aware acquisition

UA and monetisation cannot be separate. We align acquisition targets with your monetisation model, whether you rely on in-app purchases, rewarded video, battle passes, subscriptions, or a hybrid approach. We then use segmentation and creative messaging that attracts players likely to tolerate your monetisation style. This reduces ad fatigue and churn risk, and supports healthier ARPDAU and LTV as you scale spend.
  • UA aligned to monetisation
  • Reduced churn from misfit users
  • Better ARPDAU and LTV quality

SEO that compounds, not a checklist

Organic growth is a mix of technical hygiene, content that earns clicks, and authority building that is genuinely deserved. We treat SEO as a product, with a backlog and a cadence, rather than a one-off project. Technical work covers crawlability, site architecture, Core Web Vitals, schema markup and index management. On-page work is driven by search intent and the real questions buyers ask at each stage. Off-page focuses on link earning through useful assets, partnerships and digital PR rather than spam. For example, for a B2B brand we might build a set of comparison pages for demand capture, a small research piece to earn links, and a library of problem-led articles that support sales calls. The outcome is more qualified traffic, better brand credibility, and lower dependency on paid media over time.

Scale without hiring overhead

Mobile game growth needs specialists across UA, creative, analytics and experimentation. Hiring all roles in-house is slow and expensive, and relying on scattered freelancers often breaks creative velocity. Growthcurve gives you a complete marketing department in one package, with top-tier talent and the ability to scale resources up or down. Engagements are monthly rolling, and you keep full control of your ad spend.
  • Complete team in one package
  • Monthly rolling engagement
  • 10x cheaper than hiring
What is a good mobile game advertising strategy in 2026?
A good strategy is retention-first: it prioritises cohorts that stay, play and monetise over cheap installs. That means creative volume, clear gameplay communication, and optimisation toward quality signals like early retention and revenue. It also connects ads to store conversion and the first-session experience. When promise and reality match, you reduce churn and improve ROAS as you scale.
Which ad formats tend to work best for mobile games?
Format choice depends on genre and audience, but rewarded video and playables are often strong because they let players preview the experience. Interstitials can scale, but need careful creative and frequency control. The key is to show the core loop quickly and accurately. Misleading hooks may increase CTR short term, but they usually hurt retention and LTV, which breaks scaling.
How much creative volume do mobile game campaigns need?
Most studios need a steady flow of new concepts, not occasional refreshes. Creative fatigue is real, and auction performance often drops when the same assets run too long. We build a pipeline that tests new hooks and gameplay beats weekly, then expands winners into new variants and formats. This keeps performance stable while budgets grow and markets expand.
How do you run a soft launch for a mobile game?
A soft launch validates UA and retention before you scale. We choose test markets, set KPI thresholds, and run controlled spend to compare creatives, channels and store pages. We track CPI alongside D1 and D7 retention and early monetisation signals. The output is a clear decision: scale, iterate the product loop, rebuild creative, or adjust targeting before full launch.
What metrics matter most for mobile game user acquisition?
Start with cohort metrics: D1, D7 and D30 retention, ARPDAU, LTV and ROAS by channel and creative concept. CPI is useful, but only in context of quality and payback. We also watch creative health indicators like CTR and cost per install trends, plus frequency and fatigue signals. This helps you scale without quietly degrading cohort quality.
How do you measure performance with iOS privacy changes?
We build measurement around what is still reliable: clean first-party events, cohort reporting, and platform privacy frameworks like SKAdNetwork. We focus on decision-grade reporting rather than perfect attribution. Where useful, we add tests that help validate lift and spot false positives, such as performance changes by geo or controlled budget shifts. This keeps scaling grounded in signal, not noise.
How do you prevent fraud and low-quality traffic in UA?
Fraud prevention starts with monitoring anomalies and cohort quality by source. We look for suspicious patterns like sudden CPI drops with retention collapse, or unusual install spikes from specific placements. We then tighten partner selection, placements and optimisation goals, and keep a feedback loop between UA and analytics. The goal is to protect LTV and keep spend focused on traffic that actually plays.
How should ads align with monetisation and LiveOps plans?
UA should attract players who fit your monetisation model, whether that is IAP-heavy, ad-heavy, or hybrid. Creative should set expectations about pacing and rewards so users are not surprised by the experience. We also coordinate campaigns with LiveOps beats, seasonal events and updates. That gives you fresh creative angles and helps re-engagement, improving ROAS without relying only on new users.
What does Growthcurve do differently for mobile games?
We run mobile game growth as a system: creative volume, retention-first UA, store conversion, and measurement that supports decisions under privacy constraints. Unlimited ad creative production is included, and we charge no commission on ad spend. You also get a complete team that integrates with your studio and works in weekly sprints, on a monthly rolling engagement. That keeps velocity high without hiring overhead.

Lifecycle marketing that increases LTV

If you only optimise acquisition, you end up paying more for the same customers. We build lifecycle systems that raise retention and expansion, using email, SMS where relevant, and CRM workflows that feel personal without being creepy. We set up segmentation based on behaviour and value, then design flows for onboarding, activation, replenishment, win-back and referral. In practice that can include RFM modelling for ecommerce, lead scoring for B2B, or product usage triggers for SaaS. We also help you capture first-party and zero-party data with preference centres and progressive profiling, so targeting stays resilient as privacy changes. When we ran a lifecycle audit for one team, we found revenue sitting in overlooked moments, like post-purchase education and renewal risk signals. The outcome is a healthier blended CAC and a marketing engine that keeps paying you back.

Measurement you can trust and use

Attribution arguments waste time and block good decisions. We set measurement up so it is good enough to guide spend, creative and roadmap choices, and we are honest about what is knowable. Tracking work can include GA4 hygiene, conversion event design, server-side tracking where appropriate, and consistent UTMs. Reporting lives in a real-time dashboard, with views that match how you run the business, such as channel performance, funnel conversion, cohort retention and creative learnings. We also use incrementality thinking where it matters, like geo holdouts or controlled tests for bigger budget shifts. For example, if brand search rises after a video push, we look at the whole picture rather than declaring victory based on last click. The outcome is faster iteration and fewer surprises in board meetings.

Operating rhythm, SLAs and ways of working

Good marketing is mostly good operations. We set a working rhythm that keeps delivery moving and prevents strategy decks from becoming a comfort blanket. You get a named lead, specialist channel owners, and access to top-tier US and UK talent, scaled up or down based on your needs. We agree response times, approval flows and who owns what across creative, landing pages, tracking and budget changes. Campaign planning happens in short cycles, with clear priorities and a shared backlog, so work does not disappear into a black box. We also help your internal stakeholders, like product, sales and finance, stay aligned with what marketing is doing and why. The outcome is a calm, consistent cadence, less context switching, and a team that behaves like your internal staff while staying on a monthly rolling basis.

Why Growthcurve

Growthcurve is built for teams who want senior thinking and fast delivery without the overhead of building it all in-house. Our marketers have scaled startups to nine-figure valuations, and our clients have raised over $700M in funding, so we understand what investors and boards look for. You get a complete marketing department in one package, with specialists who integrate as your internal staff and can scale up or down as priorities change. We are an official Meta, Google, TikTok and Snap agency partner, and we have a deep creative engine, including unlimited ad creative production, because most growth ceilings are creative ceilings. You also get a proprietary suite of AI marketing tools and a real-time performance dashboard to keep decisions grounded. No long-term contracts, no commission fees on ad spend, just accountable work on a monthly rolling basis.

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