Mobile game marketing campaign built for profitable scale

Full-lifecycle campaigns across UA, ASO, creators and retention, designed to raise LTV and keep CPI under control.

Unlimited creative production included
No commission on ad spend
Evidence-led weekly testing

Campaign planning that de-risks launch

A mobile game marketing campaign needs clear goals, a test plan, and a tight feedback loop between performance and the product. We start with audience and motivation research, then define launch phases: soft launch validation, scale-up, and LiveOps-supported growth. Each phase has KPI guardrails (CPI, D1 and D7 retention, early ROAS) and a creative and channel roadmap. You get a cadence that helps you pivot quickly when data proves an assumption wrong.

Audience and motivation research

Map player motivations and genre expectations, not only demographics. Use insights to guide hooks, gameplay moments to highlight, and the promise your creatives and store page need to deliver.

Soft launch KPI gates

Set thresholds for CPI and retention milestones, then run controlled spend to compare creatives and channels. Scale only when cohort quality is strong enough to support profitable growth.

Multi-channel launch roadmap

Balance paid UA with organic levers like ASO and creator content to reduce dependency on one platform. Coordinate beats with product updates so marketing and LiveOps work together.

Creative systems, not one-offs

Most game marketing slows down when teams chase a single perfect trailer or hero ad. We build a creative system that produces many small variations, tests quickly, and scales based on evidence. This includes gameplay-focused ads, UGC-style assets, and format-specific variants like rewarded video and playables. With unlimited creative production included, you maintain the volume needed to keep performance stable as auctions shift and fatigue sets in.
  • High-velocity creative testing
  • Unlimited production capacity
  • Scale winners across channels

UA and creative that scales

Game UA is now creative-led and retention-first. We run paid acquisition across Meta, TikTok, Snap and Google App campaigns, with a testing programme designed to find winning hooks fast and then expand them into new variants. Creatives focus on real gameplay moments and clear progression, so the users you buy are more likely to stick. We optimise by cohort quality, not just installs, and keep budgets controlled until ROAS and payback are trending correctly.

Creative pipeline and testing

Produce and test concepts weekly across video, rewarded formats and playables. Track learnings by message and gameplay beat, then scale winners by building variations rather than running one asset too long.

Cohort-quality optimisation

Use retention and monetisation signals to judge traffic quality. Monitor D1, D7 and early ROAS by source and creative, so scaling decisions protect LTV and not only CPI.

Channel and budget control

Build a channel mix that matches your audience and geo priorities. Use budget pacing and placement discipline to avoid waste, and reallocate spend quickly when performance shifts.

ASO, creators and retention loops

Paid installs only work when the rest of the funnel supports them. We improve store conversion through ASO and store asset testing, so clicks turn into installs at a higher rate. We also run creator and UGC programmes that build credibility and give you authentic gameplay footage to use across ads. Then we connect marketing to retention: re-engagement campaigns, LiveOps beats, and segmentation that brings players back at the right moments to lift LTV.

ASO and store conversion

Optimise icons, screenshots and preview videos to match your strongest gameplay moments. Improve conversion rate to reduce effective CPI and create more headroom for paid scale.

Creator and UGC engine

Source creators and players for authentic content: reactions, tips and gameplay clips. Use clear briefs and performance tracking so UGC becomes a repeatable acquisition and trust lever.

Re-engagement and LiveOps alignment

Run win-back and retargeting programmes tied to events, updates and seasonal beats. Segment by behaviour so messaging and offers reflect where players are in their journey.

Measurement that supports decisions

A campaign is only as good as the decisions it enables. We set up reporting that focuses on cohort performance, with clear event definitions and dashboards that connect UA to retention and revenue. We also monitor anomalies and traffic quality to protect spend from fraud or low-quality sources. You get a weekly review with clear actions: what to scale, what to pause, and what to rebuild next.
  • Cohort-led reporting dashboard
  • Quality and fraud monitoring
  • Weekly actions, not noise

SEO that compounds, not a checklist

Organic growth is a mix of technical hygiene, content that earns clicks, and authority building that is genuinely deserved. We treat SEO as a product, with a backlog and a cadence, rather than a one-off project. Technical work covers crawlability, site architecture, Core Web Vitals, schema markup and index management. On-page work is driven by search intent and the real questions buyers ask at each stage. Off-page focuses on link earning through useful assets, partnerships and digital PR rather than spam. For example, for a B2B brand we might build a set of comparison pages for demand capture, a small research piece to earn links, and a library of problem-led articles that support sales calls. The outcome is more qualified traffic, better brand credibility, and lower dependency on paid media over time.

Scale without building a big team

Mobile game marketing needs specialists across UA, creative, ASO, creators and analytics. Hiring all of this in-house is slow, and relying on fragmented freelancers can break campaign cadence. Growthcurve gives you a complete marketing department in one package, with top-tier talent, monthly rolling terms, and no commission on ad spend. You can scale support up or down as you move from soft launch to full scale and LiveOps.
  • Complete team in one package
  • Monthly rolling, no lock-in
  • 10x cheaper than hiring
What makes a mobile game marketing campaign successful today?
Successful campaigns are built around retention and monetisation, not just install volume. They connect creative, UA, store conversion and LiveOps so every part of the funnel supports the next. We set clear KPI gates for CPI, retention and early ROAS, then iterate quickly. The goal is to scale only when cohort quality proves the promise is landing with the right players.
How should we structure a campaign from soft launch to scale?
We typically structure campaigns in phases: soft launch validation, scale-up, then ongoing LiveOps-supported growth. Soft launch is used to validate core KPIs, creative themes and channel mix before budgets increase. Once quality thresholds are met, we scale budgets gradually while increasing creative volume and improving ASO. LiveOps beats then provide fresh angles for re-engagement and sustained growth.
Which channels are best for mobile game user acquisition?
The best channels depend on genre, geo and monetisation model, but common core channels include Meta, TikTok, Snap and Google App campaigns. Scale channels must be paired with strong creative testing and clear measurement. We avoid dependence on a single platform by building a mix and reallocating budget based on cohort performance. Channel choice is driven by retention and ROAS, not preference.
How much does creative impact CPI and ROAS in games?
Creative is often the biggest lever in mobile game marketing because it affects click-through, install conversion and expectation setting. Better creative can reduce CPI, but the bigger win is attracting players who retain and monetise. We focus on showing real gameplay moments, clear goals and the core loop quickly. Then we test many variations and scale based on evidence, not opinions.
How do you use ASO within a mobile game campaign?
ASO acts as a conversion layer for both paid and organic traffic. If your store page does not convert, every paid click becomes more expensive. We improve icons, screenshots and preview video to highlight the strongest gameplay beats early, and we align store messaging with ad promises. Higher store conversion reduces effective CPI and gives you more room to scale spend profitably.
How do you incorporate creators and UGC into campaigns?
Creators and UGC add authenticity that polished ads often cannot match. We build a repeatable pipeline for sourcing creators, briefing, approvals and performance tracking. UGC is used both as top-of-funnel awareness and as paid creatives once it proves performance. We also encourage player-led storytelling and gameplay clips, which can drive trust and improve conversion rates.
What retention metrics should we track during scaling?
We track retention by cohort, typically starting with D1 and D7, and extending to D30 as volume grows. We also monitor ARPDAU, LTV and ROAS to ensure monetisation is keeping pace with acquisition. CPI is tracked, but never in isolation. If CPI improves while retention drops, scaling will break. The decision rule is always cohort quality first.
How do you handle privacy limits and attribution for games?
We build decision-grade measurement using first-party events, cohort reporting and platform privacy frameworks. Perfect attribution is rarely possible, so the focus is on consistent signals that let you decide what to scale. We also monitor traffic quality and anomalies to prevent fraud and low-value sources from distorting results. Reporting is designed to drive actions, not produce noise.
What is included when Growthcurve runs our campaign?
You get a cross-functional team covering strategy, UA, creative production, ASO support, analytics and experimentation. Unlimited ad creative production is included, and we charge no commission on ad spend. We integrate with your team and operate in weekly sprints, with a real-time dashboard and a clear review cadence. Engagements are monthly rolling, so you can scale support as your launch phase changes.

Lifecycle marketing that increases LTV

If you only optimise acquisition, you end up paying more for the same customers. We build lifecycle systems that raise retention and expansion, using email, SMS where relevant, and CRM workflows that feel personal without being creepy. We set up segmentation based on behaviour and value, then design flows for onboarding, activation, replenishment, win-back and referral. In practice that can include RFM modelling for ecommerce, lead scoring for B2B, or product usage triggers for SaaS. We also help you capture first-party and zero-party data with preference centres and progressive profiling, so targeting stays resilient as privacy changes. When we ran a lifecycle audit for one team, we found revenue sitting in overlooked moments, like post-purchase education and renewal risk signals. The outcome is a healthier blended CAC and a marketing engine that keeps paying you back.

Measurement you can trust and use

Attribution arguments waste time and block good decisions. We set measurement up so it is good enough to guide spend, creative and roadmap choices, and we are honest about what is knowable. Tracking work can include GA4 hygiene, conversion event design, server-side tracking where appropriate, and consistent UTMs. Reporting lives in a real-time dashboard, with views that match how you run the business, such as channel performance, funnel conversion, cohort retention and creative learnings. We also use incrementality thinking where it matters, like geo holdouts or controlled tests for bigger budget shifts. For example, if brand search rises after a video push, we look at the whole picture rather than declaring victory based on last click. The outcome is faster iteration and fewer surprises in board meetings.

Operating rhythm, SLAs and ways of working

Good marketing is mostly good operations. We set a working rhythm that keeps delivery moving and prevents strategy decks from becoming a comfort blanket. You get a named lead, specialist channel owners, and access to top-tier US and UK talent, scaled up or down based on your needs. We agree response times, approval flows and who owns what across creative, landing pages, tracking and budget changes. Campaign planning happens in short cycles, with clear priorities and a shared backlog, so work does not disappear into a black box. We also help your internal stakeholders, like product, sales and finance, stay aligned with what marketing is doing and why. The outcome is a calm, consistent cadence, less context switching, and a team that behaves like your internal staff while staying on a monthly rolling basis.

Why Growthcurve

Growthcurve is built for teams who want senior thinking and fast delivery without the overhead of building it all in-house. Our marketers have scaled startups to nine-figure valuations, and our clients have raised over $700M in funding, so we understand what investors and boards look for. You get a complete marketing department in one package, with specialists who integrate as your internal staff and can scale up or down as priorities change. We are an official Meta, Google, TikTok and Snap agency partner, and we have a deep creative engine, including unlimited ad creative production, because most growth ceilings are creative ceilings. You also get a proprietary suite of AI marketing tools and a real-time performance dashboard to keep decisions grounded. No long-term contracts, no commission fees on ad spend, just accountable work on a monthly rolling basis.

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