Jumanji Mobile

Scaling a Nostalgia IP to Profitable Installs Across Paid Channels

JUMANJI The Curse Returns is a cooperative mobile board game from Marmalade Game Studio, adapting the iconic 1995 film IP for up to four players on iOS and Android. Rising UA costs and IDFA deprecation made profitable install acquisition the defining challenge. We run paid social architecture, rapid creative testing, and SKAN-based measurement to scale installs while protecting unit economics across key markets.

The 1995 Board Game That Became a Mobile Co-op Hit

JUMANJI The Curse Returns launched in 2021 from Marmalade Game Studio, the UK developer behind digital adaptations of Monopoly, Clue, Game of Life, and Battleship across iOS, Android, Nintendo Switch, and PlayStation. The game reimagines the original board mechanic as a time-attack co-op adventure for up to four players who roll dice, banish jungle creatures, and vanquish environmental hazards through card-matching and power-up mechanics in sessions lasting 5-10 minutes. Monetisation blends upfront purchases with IAP expansions, and cross-platform cloud saves drive retention in a market where session length directly impacts daily active users.

The acquisition challenge is steep. Mobile gaming's $92 billion market sees UA costs averaging $4.50 per install, and board game titles occupy just 2-3% of grossing charts. Competitors like D3 Go with Ticket to Ride and Nomad Games command loyal core-gamer audiences, while hyper-casual publishers like Voodoo increasingly pivot toward board-game-inspired formats. Jumanji's nostalgia IP delivers 30% higher LTV through organic shares, but converting that brand equity into scaled paid acquisition at sustainable ROAS required a specialist mobile growth partner.

28%
Lower CPI in US
/
4X
Better D7 retention
Install Budgets Allocated by Retained Players Not Raw Downloads

Install Budgets Allocated by Retained Players Not Raw Downloads

We allocate Jumanji's install budget across Meta, TikTok, and Apple Search Ads, shifting spend weekly based on cost per retained D7 user rather than raw CPI. Meta runs Advantage+ App Campaigns with value optimisation targeting US adults 25-44, the nostalgia demographic where co-op session rates peak during evenings and weekends. TikTok uses App Event Optimisation bidding against co-op match completions, delivering 2.1x better efficiency than install-optimised campaigns. Apple Search Ads capture branded and category queries at $1.20 CPC, where terms like 'co-op board game' convert at 15% above category average.

Four Hook Categories Rotating Every 48 Hours Against Jungle Fatigue

Four Hook Categories Rotating Every 48 Hours Against Jungle Fatigue

Jumanji's creative pipeline rotates new ad variants every 48 hours across four hook categories: 4-player co-op lobby showcases, jungle hazard gameplay clips, nostalgic 1995 film callbacks, and user-generated TikTok challenge content repurposed as Spark Ads. We test hooks independently from end cards, isolating which opening frames drive installs versus which drive D1 retention. UGC Spark Ads generate 3x the virality of studio-produced trailers at lower production cost. Winners graduate from testing budgets into scaled Advantage+ creative catalogues. Localised variants for UK, German, and French markets adjust imagery to match regional nostalgia cues from both the 1995 and 2017 film releases.

Layered Attribution That Separates Paid Lift from Brand Nostalgia

Layered Attribution That Separates Paid Lift from Brand Nostalgia

Post-IDFA attribution for Jumanji requires a layered approach combining SKAN conversion value schemas, Adjust deterministic matching, and modelled incrementality testing. Our SKAN schema encodes D1 tutorial completion, first co-op match, and first IAP into six bits, giving platform algorithms enough downstream signal to optimise delivery. We run weekly incrementality tests by geo-holdout, isolating true paid lift from organic brand searches that account for 25% of Jumanji's downloads. A real-time dashboard tracks CPI, D1 and D7 retention, co-op session rate, and ROAS by platform, creative variant, and market, keeping budget decisions within 24 hours of signal change.

SKAN Value Schemas That Teach Algorithms to Find Co-op Players

The hardest problem in mobile gaming UA post-IDFA is getting enough downstream signal to optimise campaigns toward players who retain and monetise, not just install. For Jumanji, we designed SKAN conversion value schemas encoding a composite of D1 tutorial completion, first co-op match played, and first IAP event into Apple's six available bits. This gives Meta and TikTok algorithms enough signal to identify high-value installers from broad targeting rather than relying on deprecated device-level tracking.

On Meta, we run Advantage+ App Campaigns with value optimisation targeting US users 25-44, the demographic where nostalgia resonance peaks and family co-op sessions cluster around evenings and weekends. TikTok uses App Event Optimisation bidding against the 'co-op match completed' event, proving 2.1x more efficient than install-optimised campaigns because it selects for users who engage the core multiplayer loop. Apple Search Ads capture high-intent queries at $1.20 CPC for terms like 'co-op board game' and 'Jumanji game', where ASO keyword targeting yields 15% conversion lifts. Creative localisation for UK, German, and French markets adjusts imagery to match regional film nostalgia cues from both the 1995 and 2017 releases.

Nostalgia Alone Does Not Scale Without Paid Precision Behind It

The engagement has produced a 28% reduction in US CPI, a 4x improvement in D7 retention among paid cohorts, and a 31% uplift in co-op play sessions, the metric most correlated with LTV in Jumanji's cooperative model. These results come from optimising toward multiplayer engagement events rather than raw installs, accepting a narrower top of funnel in exchange for users who play co-op, invite friends, and convert on IAP expansions.

We innovated by building creative variants that showcase the 4-player lobby experience directly in ad units rather than relying on cinematic trailers that generate installs but not sessions. TikTok Spark Ads featuring user-generated Jumanji challenge clips deliver 3x the virality of studio-produced assets at a fraction of production cost. The forward opportunity sits in three converging shifts. AI-driven matchmaking via Firebase pushes D7 retention benchmarks toward 35% through dynamic difficulty adjustment. Live ops with seasonal events and procedural boards extend title lifecycles beyond the typical 60-day churn cliff. And alternative payment rails from loosening App Store policies will reduce the 30% platform cut compressing margins on IAP-heavy titles.

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